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Tomo Kihara and Playfool, outdraw.AI (2022 - 2024). Installation view. Courtesy of the artists. Photography by Aya Kawachi.

outdraw.AI (2022 - 2024)

Multiplayer video game. 

outdraw.AI is a game that explores new forms of creativity that resist the technological gaze of artificial intelligence. Players must draw a prompt in an unusual way so that other humans can guess what it is, but AI can’t.

Tomo Kihara and Playfool’s project explores the co-evolution between AI and humans. Advancements in machine learning mean that AI is increasingly able to mimic tasks that once only humans could do, including generating writing and images. Their work expands on Alan Turing’s imitation game, which attempted to assess if computers could perform intelligence in a way that was indistinguishable from humans. outdraw.AI is part of Tomo and Playfool’s wider Deviation Game series which follows the same pattern of imitation and deviation that has been a driving force in the evolution of technology and expression.  Whenever a new technology emerges that can replace human acts of creation, people have found ways to deviate and produce unique forms of expression that technology cannot replicate.