The exhibition asks timely questions including ‘What happened to the eight hour day?’ ‘What is your work life balance?’ and ‘How has technology affected the way that you work?’ each encouraging the visitor to consider their own working life and the changes happening around them.
Time & Motion: Redefining Working Life uses artworks, research projects, archival materials and interventions to track our journey through the world of work, from clocking on at the factory gates to checking in online from our home office.
At a time of structural changes in the labour market, growing youth unemployment and sharp transitions in business practice to address global recession, the exhibition asks timely questions including ‘What happened to the eight hour day?’ ‘What is your work life balance?’ and ‘How has technology affected the way that you work?’ each encouraging the visitor to consider their own working life and the changes happening around them.
As part of the exhibition, a new online game (What’s Your Number) was commissioned by us and developed by the Royal College of Art. The game, although not online now, invited people from all over the world to test their own understanding of their working life and the traditional notion of eight hours work, eight hours rest and eight hours play. Users where encouraged to think about their working life in a new way as they answered a series of questions to reveal their own three-digit number.
iPaw (2011)
Kinetic and electronic sculpture (electric motor drive, cast plastic, polyuretane foam, synthetic fur, polyurethane, silicone, aluminium, steel, computer, custom electronics)
Die Falle (1997)
Kinetic sculpture (fabric, acrylic paint, urethane foam, steel, motor, strobe light)
Laborers of Love (2011 - 2013)
HD video with sound, 2:13min; Website
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