Between 2020-2021, FACT's programme explored The Living Planet, through which Non-Humans of Liverpool and it's creators joined the conversation about climate change and its impact on our environment. The environment is everything around us, encompassing all the conditions in which a person, animal, plant or ecosystem lives and operates. And yet only a few people have the power to 'manage it'. So how can we take individual and collective responsibility for the other species that share our planet with us? How does science, technology and art inform climate justice? How do we resolve conflicts between human and non-human laws and the use of space or environmental resources?
Learning Non-Human gave Jack Tan, collaborators and FACT the opportunity to talk about intergenerational climate justice and how future human and non-human people will be affected by our current actions. It was an opportunity to enter into a learning process: a way to learn how to learn about non-humans.
FACT was inspired by Jack Tan’s ability to create playful spaces for participants to question how non-humans are considered, or not, in the plans and laws we make. We were interested to explore how his practice could create space for intergenerational learning online.
This digital tool/game was co-created through a series of in-depth artist-led workshops, delivered on Zoom, throughout the Coronavirus (Covid-19) pandemic. Participants engaged in world-building and character development, role-playing as the non-humans in Liverpool. They created and tested a game that rewards players for solving problems and creating policy ideas from the point of view of non-humans.